| The Hobbit (v1.0) | Data |
| Prev: C6FD | Up: Map | Next: C973 |
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The programs that make the characters act on their own, run by 976C. Every character has a pointer (in its entry in C9BA) to where it has got to in its program, and a reaction table. Each comment below decodes one instruction.
HOW THE PROGRAMS RUN. On each of its turns a character works through its program until one instruction succeeds; that ends its turn, and next turn it carries on from the following instruction. An instruction that fails either falls through to the next one, or, if it has an 'if it fails go to' address, jumps there, in the same turn. A character gives up after six failures in one turn. 'Go to' instructions do not use up a turn. Actions without a target or instrument let the game choose suitable objects, exactly as it does for the player's commands, so 'attack' means 'attack whoever is here' and 'take' means 'pick up something'.
Instruction formats (the low nibble of the first byte is the type; bit 4 means a failure address follows, bit 5 'once only', bit 6 'no orders from the player here'):
REACTION TABLES are lists of 3-byte entries ending with $FF: an action and a program address. When something is done to a character, the entry for that action (if any) becomes its program (99FB); entries with action 0 are the default behaviours, used by 'switch to a random behaviour'. In memory each character's reaction table comes straight before its program (the goblins' three tables come first, together); the headings below mark where each table and each program begins. Common reactions are shared: C94D is the general 'fight back' program (attack; attack again; run; repeat, or follow the attacker if it runs), C96E the response to being given something ('thank you' or 'what do you expect me to do with this?'), and C962 the response to being captured (go through an exit or door if possible, otherwise run).
WHAT THE CHARACTERS DO:
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The goblins: three reaction tables (one for each kind of goblin), followed by their three behaviour programs.
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| C71C | DEFB $00,$31,$C7 | the nasty and hideous goblins: default behaviour (also one of the choices for a random one): program at C731 | ||||||||||||||||||
| C71F | DEFB $0F,$8D,$C7 | the nasty and hideous goblins: when it is attacked: switch to the program at C78D | ||||||||||||||||||
| C722 | DEFB $FF | End of the table | ||||||||||||||||||
| C723 | DEFB $00,$60,$C7 | the vicious goblin: default behaviour (also one of the choices for a random one): program at C760 | ||||||||||||||||||
| C726 | DEFB $0F,$8D,$C7 | the vicious goblin: when it is attacked: switch to the program at C78D | ||||||||||||||||||
| C729 | DEFB $FF | End of the table | ||||||||||||||||||
| C72A | DEFB $00,$84,$C7 | the horrible, mean and disgusting goblins: default behaviour (also one of the choices for a random one): program at C784 | ||||||||||||||||||
| C72D | DEFB $0F,$8D,$C7 | the horrible, mean and disgusting goblins: when it is attacked: switch to the program at C78D | ||||||||||||||||||
| C730 | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for the nasty and hideous goblins.
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| C731 | DEFB $02,$10,$06,$FF | action 16 [open] (A298) target small insignificant crack, with - | ||||||||||||||||||
| C735 | DEFB $14,$30,$3C,$C7 | action 48 [capture] (A316); if it fails go to C73C | ||||||||||||||||||
| C739 | DEFB $0E,$35,$C7 | go to C735 | ||||||||||||||||||
| C73C | DEFB $04,$09 | action 9 [up go] (8D19) | ||||||||||||||||||
| C73E | DEFB $14,$30,$45,$C7 | action 48 [capture] (A316); if it fails go to C745 | ||||||||||||||||||
| C742 | DEFB $0E,$3E,$C7 | go to C73E | ||||||||||||||||||
| C745 | DEFB $04,$0A | action 10 [down go] (8D19) | ||||||||||||||||||
| C747 | DEFB $14,$30,$4E,$C7 | action 48 [capture] (A316); if it fails go to C74E | ||||||||||||||||||
| C74B | DEFB $0E,$47,$C7 | go to C747 | ||||||||||||||||||
| C74E | DEFB $02,$0C,$06,$FF | action 12 [close] (90A2) target small insignificant crack, with - | ||||||||||||||||||
| C752 | DEFB $04,$02 | action 2 [south go] (8D19) | ||||||||||||||||||
| C754 | DEFB $14,$30,$5B,$C7 | action 48 [capture] (A316); if it fails go to C75B | ||||||||||||||||||
| C758 | DEFB $0E,$54,$C7 | go to C754 | ||||||||||||||||||
| C75B | DEFB $04,$01 | action 1 [north go] (8D19) | ||||||||||||||||||
| C75D | DEFB $0E,$31,$C7 | go to C731 | ||||||||||||||||||
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Behaviour program for the vicious goblin.
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| C760 | DEFB $04,$06 | action 6 [northwest go] (8D19) | ||||||||||||||||||
| C762 | DEFB $14,$30,$69,$C7 | action 48 [capture] (A316); if it fails go to C769 | ||||||||||||||||||
| C766 | DEFB $0E,$62,$C7 | go to C762 | ||||||||||||||||||
| C769 | DEFB $04,$01 | action 1 [north go] (8D19) | ||||||||||||||||||
| C76B | DEFB $14,$30,$72,$C7 | action 48 [capture] (A316); if it fails go to C772 | ||||||||||||||||||
| C76F | DEFB $0E,$6B,$C7 | go to C76B | ||||||||||||||||||
| C772 | DEFB $04,$08 | action 8 [southwest go] (8D19) | ||||||||||||||||||
| C774 | DEFB $14,$30,$7B,$C7 | action 48 [capture] (A316); if it fails go to C77B | ||||||||||||||||||
| C778 | DEFB $0E,$74,$C7 | go to C774 | ||||||||||||||||||
| C77B | DEFB $04,$09 | action 9 [up go] (8D19) | ||||||||||||||||||
| C77D | DEFB $14,$30,$60,$C7 | action 48 [capture] (A316); if it fails go to C760 | ||||||||||||||||||
| C781 | DEFB $0E,$7D,$C7 | go to C77D | ||||||||||||||||||
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Behaviour program for the horrible, mean and disgusting goblins.
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| C784 | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C786 | DEFB $04,$0F | action 15 [attack with] (90DB) | ||||||||||||||||||
| C788 | DEFB $04,$30 | action 48 [capture] (A316) | ||||||||||||||||||
| C78A | DEFB $0E,$84,$C7 | go to C784 | ||||||||||||||||||
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The goblins' own reaction to being attacked: capture the attacker, then go back to the normal program.
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| C78D | DEFB $04,$30 | action 48 [capture] (A316) | ||||||||||||||||||
| C78F | DEFB $07 | switch to default behaviour and end turn | ||||||||||||||||||
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Gandalf: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C790 | DEFB $00,$B1,$C7 | default behaviour (also one of the choices for a random one): program at C7B1 | ||||||||||||||||||
| C793 | DEFB $00,$BF,$C7 | default behaviour (also one of the choices for a random one): program at C7BF | ||||||||||||||||||
| C796 | DEFB $00,$C3,$C7 | default behaviour (also one of the choices for a random one): program at C7C3 | ||||||||||||||||||
| C799 | DEFB $00,$C9,$C7 | default behaviour (also one of the choices for a random one): program at C7C9 | ||||||||||||||||||
| C79C | DEFB $00,$CD,$C7 | default behaviour (also one of the choices for a random one): program at C7CD | ||||||||||||||||||
| C79F | DEFB $1D,$6E,$C9 | when it is given something: switch to the program at C96E | ||||||||||||||||||
| C7A2 | DEFB $30,$62,$C9 | when it is captured: switch to the program at C962 | ||||||||||||||||||
| C7A5 | DEFB $0F,$4D,$C9 | when it is attacked: switch to the program at C94D | ||||||||||||||||||
| C7A8 | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for Gandalf.
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| C7A9 | DEFB $02,$1D,$03,$00 | action 29 [give to] (9308) target curious map, with bilbo | ||||||||||||||||||
| C7AD | DEFB $02,$10,$05,$FF | action 16 [open] (9078) target round green door, with - | ||||||||||||||||||
| C7B1 | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C7B3 | DEFB $14,$13,$BF,$C7 | action 19 [take] (8CC8); if it fails go to C7BF | ||||||||||||||||||
| C7B7 | DEFB $03,$1C,$A4,$00 | call A41C (Character routine: "what's this?") | ||||||||||||||||||
| C7BB | DEFB $04,$0C | action 12 [close] | ||||||||||||||||||
| C7BD | DEFB $04,$1D | action 29 [give to] (9308) | ||||||||||||||||||
| C7BF | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C7C1 | DEFB $04,$0D | action 13 [drop] (8C45) | ||||||||||||||||||
| C7C3 | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C7C5 | DEFB $03,$25,$A4,$00 | call A425 (Character routine: small talk) | ||||||||||||||||||
| C7C9 | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C7CB | DEFB $04,$1D | action 29 [give to] (9308) | ||||||||||||||||||
| C7CD | DEFB $04,$10 | action 16 [open] | ||||||||||||||||||
| C7CF | DEFB $0F,$04 | switch to a random behaviour (1 of up to 4) | ||||||||||||||||||
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Thorin: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C7D1 | DEFB $00,$DB,$C7 | default behaviour (also one of the choices for a random one): program at C7DB | ||||||||||||||||||
| C7D4 | DEFB $1D,$6E,$C9 | when it is given something: switch to the program at C96E | ||||||||||||||||||
| C7D7 | DEFB $0F,$4D,$C9 | when it is attacked: switch to the program at C94D | ||||||||||||||||||
| C7DA | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for Thorin.
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| C7DB | DEFB $12,$27,$00,$FF,$E4,$C7 | action 39 [follow] (8F40) target bilbo, with -; if it fails go to C7E4 | ||||||||||||||||||
| C7E1 | DEFB $0E,$DB,$C7 | go to C7DB | ||||||||||||||||||
| C7E4 | DEFB $12,$13,$02,$FF,$EE,$C7 | action 19 [take] (8CC8) target small curious key, with -; if it fails go to C7EE | ||||||||||||||||||
| C7EA | DEFB $23,$43,$A4,$00 | call A443 (Character routine: "this was thrains key") (once) | ||||||||||||||||||
| C7EE | DEFB $13,$39,$A5,$00,$FB,$C7 | call A539 (Character routine: "where's the thief?"); if it fails go to C7FB | ||||||||||||||||||
| C7F4 | DEFB $04,$FF | do nothing this turn | ||||||||||||||||||
| C7F6 | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C7F8 | DEFB $0E,$DB,$C7 | go to C7DB | ||||||||||||||||||
| C7FB | DEFB $03,$50,$A5,$00 | call A550 (Character routine: Thorin) | ||||||||||||||||||
| C7FF | DEFB $0E,$DB,$C7 | go to C7DB | ||||||||||||||||||
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The wood elf: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C802 | DEFB $00,$0C,$C8 | default behaviour (also one of the choices for a random one): program at C80C | ||||||||||||||||||
| C805 | DEFB $0F,$0C,$C8 | when it is attacked: switch to the program at C80C | ||||||||||||||||||
| C808 | DEFB $1D,$6E,$C9 | when it is given something: switch to the program at C96E | ||||||||||||||||||
| C80B | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for the wood elf.
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| C80C | DEFB $04,$30 | action 48 [capture] (A316) | ||||||||||||||||||
| C80E | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C810 | DEFB $0E,$0C,$C8 | go to C80C | ||||||||||||||||||
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The warg: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C813 | DEFB $00,$17,$C8 | default behaviour (also one of the choices for a random one): program at C817 | ||||||||||||||||||
| C816 | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for the warg.
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| C817 | DEFB $14,$0F,$1E,$C8 | action 15 [attack with] (90DB); if it fails go to C81E | ||||||||||||||||||
| C81B | DEFB $0E,$17,$C8 | go to C817 | ||||||||||||||||||
| C81E | DEFB $14,$27,$29,$C8 | action 39 [follow] (8F40); if it fails go to C829 | ||||||||||||||||||
| C822 | DEFB $03,$CA,$A4,$00 | call A4CA (Character routine: the warg) | ||||||||||||||||||
| C826 | DEFB $0E,$17,$C8 | go to C817 | ||||||||||||||||||
| C829 | DEFB $14,$24,$30,$C8 | action 36 [run] (8F17); if it fails go to C830 | ||||||||||||||||||
| C82D | DEFB $0E,$17,$C8 | go to C817 | ||||||||||||||||||
| C830 | DEFB $04,$FF | do nothing this turn | ||||||||||||||||||
| C832 | DEFB $0E,$17,$C8 | go to C817 | ||||||||||||||||||
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The butler: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C835 | DEFB $00,$3F,$C8 | default behaviour (also one of the choices for a random one): program at C83F | ||||||||||||||||||
| C838 | DEFB $0F,$4F,$C8 | when it is attacked: switch to the program at C84F | ||||||||||||||||||
| C83B | DEFB $1D,$6E,$C9 | when it is given something: switch to the program at C96E | ||||||||||||||||||
| C83E | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for the butler.
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| C83F | DEFB $02,$26,$08,$0F | action 38 [unlock with] (A264) target red door, with red key | ||||||||||||||||||
| C843 | DEFB $02,$10,$08,$FF | action 16 [open] (9078) target red door, with - | ||||||||||||||||||
| C847 | DEFB $02,$0C,$08,$FF | action 12 [close] (90A2) target red door, with - | ||||||||||||||||||
| C84B | DEFB $02,$25,$08,$0F | action 37 [lock with] (A264) target red door, with red key | ||||||||||||||||||
| C84F | DEFB $14,$30,$56,$C8 | action 48 [capture] (A316); if it fails go to C856 | ||||||||||||||||||
| C853 | DEFB $0E,$4F,$C8 | go to C84F | ||||||||||||||||||
| C856 | DEFB $02,$10,$13,$FF | action 16 [open] (9078) target barrel, with - | ||||||||||||||||||
| C85A | DEFB $02,$21,$14,$FF | action 33 [drink] (9206) target wine, with - | ||||||||||||||||||
| C85E | DEFB $04,$30 | action 48 [capture] (A316) | ||||||||||||||||||
| C860 | DEFB $02,$0C,$13,$FF | action 12 [close] (90A2) target barrel, with - | ||||||||||||||||||
| C864 | DEFB $02,$10,$0C,$FF | action 16 [open] (A577) target large trap door, with - | ||||||||||||||||||
| C868 | DEFB $04,$30 | action 48 [capture] (A316) | ||||||||||||||||||
| C86A | DEFB $02,$13,$13,$FF | action 19 [take] (8CC8) target barrel, with - | ||||||||||||||||||
| C86E | DEFB $02,$2C,$13,$0C | action 44 [throw through] (9404) target barrel, with large trap door | ||||||||||||||||||
| C872 | DEFB $04,$30 | action 48 [capture] (A316) | ||||||||||||||||||
| C874 | DEFB $02,$0C,$0C,$FF | action 12 [close] (A577) target large trap door, with - | ||||||||||||||||||
| C878 | DEFB $14,$30,$3F,$C8 | action 48 [capture] (A316); if it fails go to C83F | ||||||||||||||||||
| C87C | DEFB $0E,$3F,$C8 | go to C83F | ||||||||||||||||||
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Elrond: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C87F | DEFB $00,$8F,$C8 | default behaviour (also one of the choices for a random one): program at C88F | ||||||||||||||||||
| C882 | DEFB $0F,$99,$C8 | when it is attacked: switch to the program at C899 | ||||||||||||||||||
| C885 | DEFB $1D,$6E,$C9 | when it is given something: switch to the program at C96E | ||||||||||||||||||
| C888 | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for Elrond.
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| C889 | DEFB $13,$4C,$A4,$00,$93,$C8 | call A44C (Character routine: greet Bilbo); if it fails go to C893 | ||||||||||||||||||
| C88F | DEFB $03,$D9,$A8,$00 | call A8D9 (Character routine: Elrond gives Bilbo lunch) | ||||||||||||||||||
| C893 | DEFB $04,$FF | do nothing this turn | ||||||||||||||||||
| C895 | DEFB $14,$FF,$89,$C8 | end turn and go to C889 | ||||||||||||||||||
| C899 | DEFB $14,$0F,$89,$C8 | action 15 [attack with] (90DB); if it fails go to C889 | ||||||||||||||||||
| C89D | DEFB $0E,$99,$C8 | go to C899 | ||||||||||||||||||
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The dragon: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C8A0 | DEFB $00,$A7,$C8 | default behaviour (also one of the choices for a random one): program at C8A7 | ||||||||||||||||||
| C8A3 | DEFB $0F,$BC,$C8 | when it is attacked: switch to the program at C8BC | ||||||||||||||||||
| C8A6 | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for the dragon.
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| C8A7 | DEFB $13,$D5,$A5,$00,$B0,$C8 | call A5D5 (Character routine: the dragon wakes); if it fails go to C8B0 | ||||||||||||||||||
| C8AD | DEFB $0E,$A7,$C8 | go to C8A7 | ||||||||||||||||||
| C8B0 | DEFB $13,$91,$A5,$00,$C1,$C8 | call A591 (Character routine: the dragon comes for Bilbo); if it fails go to C8C1 | ||||||||||||||||||
| C8B6 | DEFB $13,$BB,$A5,$00,$C1,$C8 | call A5BB (Character routine: the dragon speaks); if it fails go to C8C1 | ||||||||||||||||||
| C8BC | DEFB $04,$2D | action 45 [burn] (A232) | ||||||||||||||||||
| C8BE | DEFB $0E,$A7,$C8 | go to C8A7 | ||||||||||||||||||
| C8C1 | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C8C3 | DEFB $0E,$A7,$C8 | go to C8A7 | ||||||||||||||||||
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Bard: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C8C6 | DEFB $00,$CD,$C8 | default behaviour (also one of the choices for a random one): program at C8CD | ||||||||||||||||||
| C8C9 | DEFB $0F,$D8,$C8 | when it is attacked: switch to the program at C8D8 | ||||||||||||||||||
| C8CC | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for Bard.
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| C8CD | DEFB $43,$9F,$A7,$00 | call A79F (Character routine: Bard remembers his orders) (no orders) | ||||||||||||||||||
| C8D1 | DEFB $42,$13,$25,$FF | action 19 [take] (8CC8) target wooden chest, with - (no orders) | ||||||||||||||||||
| C8D5 | DEFB $0E,$CD,$C8 | go to C8CD | ||||||||||||||||||
| C8D8 | DEFB $54,$3A,$4D,$C9 | action 58 [shoot] (8FE0); if it fails go to C94D (no orders) | ||||||||||||||||||
| C8DC | DEFB $0E,$D8,$C8 | go to C8D8 | ||||||||||||||||||
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Gollum: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C8DF | DEFB $00,$E6,$C8 | default behaviour (also one of the choices for a random one): program at C8E6 | ||||||||||||||||||
| C8E2 | DEFB $0F,$1A,$C9 | when it is attacked: switch to the program at C91A | ||||||||||||||||||
| C8E5 | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for Gollum.
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| C8E6 | DEFB $13,$C6,$A7,$00,$FF,$C8 | call A7C6 (Character routine: Gollum asks his riddle); if it fails go to C8FF | ||||||||||||||||||
| C8EC | DEFB $43,$EA,$A7,$00 | call A7EA (Character routine: Gollum waits for the answer) (no orders) | ||||||||||||||||||
| C8F0 | DEFB $02,$0D,$10,$FF | action 13 [drop] (8C45) target valuable golden ring, with - | ||||||||||||||||||
| C8F4 | DEFB $14,$01,$10,$C9 | action 1 [north go] (8D19); if it fails go to C910 | ||||||||||||||||||
| C8F8 | DEFB $02,$13,$10,$FF | action 19 [take] (8CC8) target valuable golden ring, with - | ||||||||||||||||||
| C8FC | DEFB $0E,$E6,$C8 | go to C8E6 | ||||||||||||||||||
| C8FF | DEFB $14,$01,$15,$C9 | action 1 [north go] (8D19); if it fails go to C915 | ||||||||||||||||||
| C903 | DEFB $13,$1A,$A8,$00,$E6,$C8 | call A81A (Character routine: Gollum mutters); if it fails go to C8E6 | ||||||||||||||||||
| C909 | DEFB $02,$13,$10,$FF | action 19 [take] (8CC8) target valuable golden ring, with - | ||||||||||||||||||
| C90D | DEFB $0E,$E6,$C8 | go to C8E6 | ||||||||||||||||||
| C910 | DEFB $04,$08 | action 8 [southwest go] (8D19) | ||||||||||||||||||
| C912 | DEFB $0E,$F8,$C8 | go to C8F8 | ||||||||||||||||||
| C915 | DEFB $04,$08 | action 8 [southwest go] (8D19) | ||||||||||||||||||
| C917 | DEFB $0E,$03,$C9 | go to C903 | ||||||||||||||||||
| C91A | DEFB $02,$28,$10,$FF | action 40 [wear] (A2C0) target valuable golden ring, with - | ||||||||||||||||||
| C91E | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C920 | DEFB $0E,$E6,$C8 | go to C8E6 | ||||||||||||||||||
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The trolls: reaction table (how the character reacts when something is done to them), then behaviour program (what they do on their own turns).
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| C923 | DEFB $00,$30,$C9 | default behaviour (also one of the choices for a random one): program at C930 | ||||||||||||||||||
| C926 | DEFB $0F,$4D,$C9 | when it is attacked: switch to the program at C94D | ||||||||||||||||||
| C929 | DEFB $FF | End of the table | ||||||||||||||||||
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Behaviour program for the trolls.
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| C92A | DEFB $13,$B1,$A8,$00,$2A,$C9 | call A8B1 (Character routine: the trolls talk); if it fails go to C92A | ||||||||||||||||||
| C930 | DEFB $03,$42,$A8,$00 | call A842 (Character routine: a character eats Bilbo) | ||||||||||||||||||
| C934 | DEFB $04,$FF | do nothing this turn | ||||||||||||||||||
| C936 | DEFB $03,$42,$A8,$00 | call A842 (Character routine: a character eats Bilbo) | ||||||||||||||||||
| C93A | DEFB $04,$FF | do nothing this turn | ||||||||||||||||||
| C93C | DEFB $03,$42,$A8,$00 | call A842 (Character routine: a character eats Bilbo) | ||||||||||||||||||
| C940 | DEFB $04,$FF | do nothing this turn | ||||||||||||||||||
| C942 | DEFB $03,$42,$A8,$00 | call A842 (Character routine: a character eats Bilbo) | ||||||||||||||||||
| C946 | DEFB $03,$65,$A8,$00 | call A865 (Character routine: dawn in the trolls' clearing) | ||||||||||||||||||
| C94A | DEFB $0E,$30,$C9 | go to C930 | ||||||||||||||||||
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Shared reaction program: fight back. Used by Gandalf, Thorin, the trolls, and by Bard when he cannot shoot.
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| C94D | DEFB $54,$0F,$5A,$C9 | action 15 [attack with] (90DB); if it fails go to C95A (no orders) | ||||||||||||||||||
| C951 | DEFB $54,$0F,$61,$C9 | action 15 [attack with] (90DB); if it fails go to C961 (no orders) | ||||||||||||||||||
| C955 | DEFB $44,$24 | action 36 [run] (8F17) (no orders) | ||||||||||||||||||
| C957 | DEFB $0E,$4D,$C9 | go to C94D | ||||||||||||||||||
| C95A | DEFB $54,$27,$61,$C9 | action 39 [follow] (8F40); if it fails go to C961 (no orders) | ||||||||||||||||||
| C95E | DEFB $0E,$4D,$C9 | go to C94D | ||||||||||||||||||
| C961 | DEFB $07 | switch to default behaviour and end turn | ||||||||||||||||||
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Shared reaction program: what to do when captured. Used by Gandalf.
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| C962 | DEFB $14,$1E,$69,$C9 | action 30 [go through]; if it fails go to C969 | ||||||||||||||||||
| C966 | DEFB $04,$24 | action 36 [run] (8F17) | ||||||||||||||||||
| C968 | DEFB $07 | switch to default behaviour and end turn | ||||||||||||||||||
| C969 | DEFB $04,$FF | do nothing this turn | ||||||||||||||||||
| C96B | DEFB $0E,$62,$C9 | go to C962 | ||||||||||||||||||
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Shared reaction program: being given something. Used by Elrond, Gandalf, Thorin, the butler, the wood elf.
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| C96E | DEFB $03,$06,$A4,$00 | call A406 (Character routine: react to being given something) | ||||||||||||||||||
| C972 | DEFB $07 | switch to default behaviour and end turn | ||||||||||||||||||
| Prev: C6FD | Up: Map | Next: C973 |