| The Hobbit (v1.0) | Routines |
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Does nothing while the valuable treasure (location at C4CC) is still in room 41. Once it has been moved, and if the dragon's current room is lit, a random number from 0 to 100 (9BF4) decides: below 80, 'in the distance you see the shape of a monstrous dragon flying after you.'; otherwise 'the dragon descends and in a terrific spout of flames burns you to a crisp.' and Bilbo dies. Because of the skew in the random numbers (9BFD), the fatal result comes up about 16% of the time, every turn, for as long as the dragon lives.
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| A5D5 | LD A,($C4CC) | Is the treasure still in room 41? | ||
| A5D8 | CP $29 | |||
| A5DA | RET Z | Yes: the dragon sleeps on | ||
| A5DB | CALL $9C99 | Dry run? Then stop: this would work | ||
| A5DE | LD A,$01 | Make sure Bilbo sees what follows | ||
| A5E0 | LD ($B5F3),A | |||
| A5E3 | CALL $9C8C | IX = the room the dragon (the actor) is in | ||
| A5E6 | BIT 7,(IX+$00) | Is it lit? | ||
| A5EA | RET Z | No: nothing happens | ||
| A5EB | LD HL,$B098 | "in the distance you see the shape of a monstrous dragon flying after you." | ||
| A5EE | LD A,$64 | Pick a random number from 0 to 100 | ||
| A5F0 | CALL $9BF4 | |||
| A5F3 | CP $50 | Below 80? | ||
| A5F5 | JR C,$A5B7 | Yes: the dragon is just a shape in the distance | ||
| A5F7 | LD HL,$B0AC | Otherwise: "the dragon descends and in a terrific spout of flames burns you to a crisp." | ||
| A5FA | CALL $72D4 | |||
| A5FD | JP $903C | Bilbo is dead | ||
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