| The Hobbit (v1.0) | Data |
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Every object, character and door in the game has a record here. They are backed up at start-up and restored when the game restarts. As an example, the short strong sword (object 14) at C1F4 in the original game:
$01,$FF,$03,$04,$00,$40,$80,$94, $84,$06,$9D,$05,$68,$06,$00,$00, $07, $0B,$57,$92,$FF
Byte 0: the number of locations the object occupies. Ordinary objects and characters have 1; doors have 2 (one on each side).
Byte 1: who is holding it, or what it is inside: an object number, or $FF for nobody. The curious map starts with 62 (Gandalf) here, the large key with 71 (a troll), the food with 33 (the cupboard). In my modified tape the sword has 0 here: Bilbo.
Byte 2: size. Byte 3: weight, which for a character is also how much it can carry. Byte 4: attributes, used in three ways. Bits 0-3 say how the object's contents are described (9F89): 0 in, 1 on, 2 behind, 3 under, 4 tied to; only contents 'in' or 'on' something fall out when it is broken (9257). Bits 4-6 are the character's side (1 Bilbo and his friends, 2 goblins and Gollum, 4 elves; Elrond has both 1 and 4): characters on the same side cannot attack or capture each other (90B4, A316). Bit 7, on a door or window, means Bilbo cannot pass through it unaided (8D19).
Byte 5: STRENGTH, byte 6: DEFENCE (see 90DB). The sword's strength is $40 (64).
Byte 7: flags. Bit 0 locked; bit 1 'pours' (a liquid, which evaporates when dropped); bit 2 full; bit 3 broken (for a character: dead); bit 4 on (lit); bit 5 open; bit 6 alive (a character); bit 7 visible. The words for these states come from the tables at A13B: LOCKED/UNLOCKED, FULL/EMPTY, BROKEN, ON/OFF, OPEN/CLOSED, ALIVE/DEAD.
Bytes 8-15: four word slots (little-endian references, offsets from 6000): the noun followed by adjectives. For the sword: $0684 SWORD, $059D SHORT, $0668 STRONG, 0.
Then one location byte per location (byte 0 says how many): here room 7, the trolls' cave. Changing this byte (at C204) moves the sword; I changed it to 1 so that the sword starts with Bilbo.
Then a list of the object's own action handlers, three bytes each: an action number (see AA47) and the address of a routine to run when that action is done to the object. An entry with action 0 straight after a matching entry is run as well, so several routines can be chained. The list ends with $FF. The sword's list has one entry: action 11 (STRIKE) runs 9257. The wine's has action 33 (DRINK) followed by action 0 running A9ED, which is what makes Bilbo drunk. Actions that an object has no handler for fall back on the default handlers at C61F (see 946F).
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| C00B | DEFB $01,$FF,$10,$40,$10,$40,$40,$E0 | Object 0: you (strength 64, defence 64) | ||
| C013 | DEFB $AC,$87,$00,$00,$00,$00,$00,$00 | |||
| C01B | DEFB $01,$1B,$1F,$92,$00,$3C,$90,$FF | |||
| C023 | DEFB $01,$FF,$C0,$60,$00,$C0,$C0,$E0 | Object 60: red golden dragon (strength 192, defence 192) | ||
| C02B | DEFB $CC,$01,$3A,$05,$F7,$02,$00,$00 | |||
| C033 | DEFB $29,$FF | |||
| C035 | DEFB $02,$FF,$FF,$FF,$00,$00,$10,$80 | Object 5: round green door (strength 0, defence 16) | ||
| C03D | DEFB $C4,$01,$63,$05,$08,$03,$00,$00 | |||
| C045 | DEFB $01,$04,$0B,$57,$92,$0C,$A2,$90 | |||
| C04D | DEFB $10,$78,$90,$18,$4E,$8E,$1E,$9D | |||
| C055 | DEFB $8E,$25,$88,$A2,$26,$88,$A2,$2C | |||
| C05D | DEFB $04,$94,$FF | |||
| C060 | DEFB $02,$FF,$FF,$FF,$00,$00,$90,$81 | Object 1: heavy rock door (strength 0, defence 144) | ||
| C068 | DEFB $C4,$01,$2B,$03,$57,$05,$00,$00 | |||
| C070 | DEFB $07,$06,$0B,$57,$92,$0C,$A2,$90 | |||
| C078 | DEFB $10,$78,$90,$18,$4E,$8E,$1E,$9D | |||
| C080 | DEFB $8E,$25,$68,$A2,$26,$68,$A2,$2C | |||
| C088 | DEFB $04,$94,$FF | |||
| C08B | DEFB $01,$FF,$00,$00,$00,$00,$00,$80 | Object 43: golden key (strength 0, defence 0) | ||
| C093 | DEFB $A9,$03,$F7,$02,$00,$00,$00,$00 | |||
| C09B | DEFB $4F,$FF | |||
| C09D | DEFB $01,$1F,$00,$00,$00,$00,$00,$80 | Object 2: small curious key (strength 0, defence 0) | ||
| C0A5 | DEFB $A9,$03,$E5,$05,$63,$01,$00,$00 | |||
| C0AD | DEFB $0D,$FF | |||
| C0AF | DEFB $01,$47,$01,$01,$00,$00,$00,$80 | Object 4: large key (strength 0, defence 0) | ||
| C0B7 | DEFB $A9,$03,$C3,$03,$00,$00,$00,$00 | |||
| C0BF | DEFB $05,$FF | |||
| C0C1 | DEFB $01,$3E,$02,$00,$00,$00,$02,$80 | Object 3: curious map (strength 0, defence 2) | ||
| C0C9 | DEFB $30,$14,$63,$01,$00,$00,$43,$B4 | |||
| C0D1 | DEFB $01,$1C,$B8,$A6,$FF | |||
| C0D6 | DEFB $02,$FF,$FF,$FF,$00,$FF,$00,$80 | Object 6: small insignificant crack (strength 255, defence 0) | ||
| C0DE | DEFB $51,$01,$E5,$05,$85,$03,$00,$00 | |||
| C0E6 | DEFB $0E,$0F,$10,$98,$A2,$0C,$A2,$90 | |||
| C0EE | DEFB $1E,$9D,$8E,$18,$4E,$8E,$FF | |||
| C0F5 | DEFB $05,$FF,$A0,$50,$00,$40,$40,$80 | Object 7: spider web (strength 64, defence 64) | ||
| C0FD | DEFB $7A,$07,$27,$06,$00,$00,$00,$00 | |||
| C105 | DEFB $1A,$1C,$1B,$1D,$32,$0B,$57,$92 | |||
| C10D | DEFB $00,$A7,$A2,$1E,$9D,$8E,$FF | |||
| C114 | DEFB $03,$FF,$FF,$FF,$00,$00,$00,$81 | Object 8: red door (strength 0, defence 0) | ||
| C11C | DEFB $C4,$01,$3A,$05,$00,$00,$00,$00 | |||
| C124 | DEFB $1F,$1E,$20,$10,$78,$90,$0C,$A2 | |||
| C12C | DEFB $90,$18,$4E,$8E,$1E,$9D,$8E,$25 | |||
| C134 | DEFB $64,$A2,$26,$64,$A2,$2C,$04,$94 | |||
| C13C | DEFB $FF | |||
| C13D | DEFB $03,$FF,$FF,$FF,$00,$00,$00,$86 | Object 9: fast black river (strength 0, defence 0) | ||
| C145 | DEFB $4E,$05,$57,$02,$A5,$00,$54,$B4 | |||
| C14D | DEFB $42,$43,$19,$11,$92,$93,$0E,$92 | |||
| C155 | DEFB $93,$19,$5A,$8E,$32,$40,$A2,$FF | |||
| C15D | DEFB $02,$FF,$FF,$FF,$00,$00,$00,$86 | Object 42: fast river (strength 0, defence 0) | ||
| C165 | DEFB $4E,$05,$57,$02,$00,$00,$00,$00 | |||
| C16D | DEFB $17,$21,$11,$92,$93,$0E,$92,$93 | |||
| C175 | DEFB $19,$5A,$8E,$32,$FD,$A1,$FF | |||
| C17C | DEFB $02,$FF,$40,$FF,$00,$50,$50,$80 | Object 10: goblins back door (strength 80, defence 80) | ||
| C184 | DEFB $C4,$01,$EC,$02,$7C,$00,$00,$00 | |||
| C18C | DEFB $13,$14,$10,$78,$90,$0C,$A2,$90 | |||
| C194 | DEFB $0B,$57,$92,$18,$4E,$8E,$1E,$9D | |||
| C19C | DEFB $8E,$2C,$04,$94,$0B,$57,$92,$FF | |||
| C1A4 | DEFB $02,$FF,$FF,$FF,$00,$00,$00,$01 | Object 11: mountains side door (strength 0, defence 0) | ||
| C1AC | DEFB $C4,$01,$5A,$04,$AA,$05,$00,$00 | |||
| C1B4 | DEFB $2A,$2B,$0C,$A2,$90,$00,$96,$A9 | |||
| C1BC | DEFB $26,$60,$A2,$00,$8E,$A2,$1E,$9D | |||
| C1C4 | DEFB $8E,$18,$4E,$8E,$2C,$04,$94,$FF | |||
| C1CC | DEFB $02,$FF,$FF,$FF,$00,$00,$30,$80 | Object 12: large trap door (strength 0, defence 48) | ||
| C1D4 | DEFB $C4,$01,$C3,$03,$E4,$06,$00,$00 | |||
| C1DC | DEFB $20,$21,$10,$77,$A5,$0C,$77,$A5 | |||
| C1E4 | DEFB $0B,$57,$92,$18,$4E,$8E,$1E,$9D | |||
| C1EC | DEFB $8E,$2C,$04,$94,$00,$DB,$A4,$FF | |||
| C1F4 | DEFB $01,$FF,$03,$04,$00,$40,$80,$94 | Object 14: short strong sword (strength 64, defence 128) | ||
| C1FC | DEFB $84,$06,$9D,$05,$68,$06,$00,$00 | |||
| C204 | DEFB $07,$0B,$57,$92,$FF | |||
| C209 | DEFB $01,$FF,$00,$00,$00,$FF,$00,$80 | Object 16: valuable golden ring (strength 255, defence 0) | ||
| C211 | DEFB $41,$05,$39,$07,$F7,$02,$00,$00 | |||
| C219 | DEFB $3D,$28,$C0,$A2,$16,$EC,$A2,$FF | |||
| C221 | DEFB $01,$42,$02,$02,$00,$02,$02,$80 | Object 15: red key (strength 2, defence 2) | ||
| C229 | DEFB $A9,$03,$3A,$05,$00,$00,$00,$00 | |||
| C231 | DEFB $20,$FF | |||
| C233 | DEFB $02,$FF,$FF,$FF,$00,$FF,$FF,$80 | Object 17: goblins door (strength 255, defence 255) | ||
| C23B | DEFB $C4,$01,$EC,$02,$00,$00,$00,$00 | |||
| C243 | DEFB $10,$0D,$10,$E7,$A3,$0C,$A2,$90 | |||
| C24B | DEFB $1E,$9D,$8E,$18,$4E,$8E,$2C,$04 | |||
| C253 | DEFB $94,$FF | |||
| C255 | DEFB $01,$FF,$02,$02,$04,$20,$05,$80 | Object 18: rope (strength 32, defence 5) | ||
| C25D | DEFB $5F,$05,$00,$00,$00,$00,$00,$00 | |||
| C265 | DEFB $07,$2B,$08,$A7,$2E,$78,$A1,$31 | |||
| C26D | DEFB $6A,$A7,$FF | |||
| C270 | DEFB $02,$FF,$FF,$FF,$00,$FF,$FF,$80 | Object 13: magic door (strength 255, defence 255) | ||
| C278 | DEFB $C4,$01,$28,$04,$00,$00,$00,$00 | |||
| C280 | DEFB $1E,$1C,$1E,$9D,$8E,$18,$4E,$8E | |||
| C288 | DEFB $2C,$04,$94,$1C,$14,$A6,$FF | |||
| C28F | DEFB $01,$FF,$15,$60,$10,$70,$88,$E0 | Object 62: gandalf (strength 112, defence 136) | ||
| C297 | DEFB $C1,$82,$00,$00,$00,$00,$00,$00 | |||
| C29F | DEFB $01,$FF | |||
| C2A1 | DEFB $01,$FF,$1D,$50,$10,$68,$78,$E0 | Object 63: thorin (strength 104, defence 120) | ||
| C2A9 | DEFB $B8,$86,$00,$00,$00,$00,$00,$00 | |||
| C2B1 | DEFB $01,$0F,$DB,$90,$00,$31,$A6,$FF | |||
| C2B9 | DEFB $01,$FF,$70,$FF,$40,$40,$30,$E0 | Object 64: wood elf (strength 64, defence 48) | ||
| C2C1 | DEFB $0E,$02,$A2,$07,$00,$00,$00,$00 | |||
| C2C9 | DEFB $1C,$FF | |||
| C2CB | DEFB $01,$FF,$20,$30,$50,$40,$40,$E0 | Object 65: elrond (strength 64, defence 64) | ||
| C2D3 | DEFB $11,$82,$00,$00,$00,$00,$00,$00 | |||
| C2DB | DEFB $09,$FF | |||
| C2DD | DEFB $01,$FF,$20,$03,$00,$20,$20,$84 | Object 19: barrel (strength 32, defence 32) | ||
| C2E5 | DEFB $84,$10,$00,$00,$00,$00,$00,$00 | |||
| C2ED | DEFB $20,$10,$78,$90,$0C,$A2,$90,$11 | |||
| C2F5 | DEFB $B9,$91,$23,$D3,$8E,$22,$6E,$93 | |||
| C2FD | DEFB $38,$1B,$A9,$36,$86,$A4,$0B,$57 | |||
| C305 | DEFB $92,$FF | |||
| C307 | DEFB $01,$13,$1F,$05,$00,$00,$00,$82 | Object 20: wine (strength 0, defence 0) | ||
| C30F | DEFB $96,$37,$00,$00,$00,$00,$00,$00 | |||
| C317 | DEFB $20,$21,$06,$92,$00,$ED,$A9,$FF | |||
| C31F | DEFB $01,$FF,$30,$30,$40,$20,$70,$60 | Object 66: butler (strength 32, defence 112) | ||
| C327 | DEFB $DC,$00,$00,$00,$00,$00,$00,$00 | |||
| C32F | DEFB $20,$FF | |||
| C331 | DEFB $01,$FF,$30,$30,$00,$37,$37,$E0 | Object 67: vicious warg (strength 55, defence 55) | ||
| C339 | DEFB $9E,$07,$45,$07,$00,$00,$00,$00 | |||
| C341 | DEFB $15,$FF | |||
| C343 | DEFB $01,$FF,$1F,$05,$00,$00,$00,$82 | Object 21: water (strength 0, defence 0) | ||
| C34B | DEFB $62,$37,$00,$00,$00,$00,$00,$00 | |||
| C353 | DEFB $00,$21,$06,$92,$FF | |||
| C358 | DEFB $01,$FF,$1F,$05,$00,$00,$00,$82 | Object 22: black water (strength 0, defence 0) | ||
| C360 | DEFB $62,$07,$A5,$00,$00,$00,$00,$00 | |||
| C368 | DEFB $00,$21,$58,$A2,$FF | |||
| C36D | DEFB $08,$FF,$00,$05,$00,$00,$00,$82 | Object 23: water (strength 0, defence 0) | ||
| C375 | DEFB $62,$07,$00,$00,$00,$00,$00,$00 | |||
| C37D | DEFB $08,$21,$22,$24,$31,$2D,$11,$17 | |||
| C385 | DEFB $21,$74,$A1,$FF | |||
| C389 | DEFB $03,$FF,$1F,$05,$00,$00,$00,$82 | Object 24: black water (strength 0, defence 0) | ||
| C391 | DEFB $62,$07,$A5,$00,$00,$00,$00,$00 | |||
| C399 | DEFB $19,$42,$43,$21,$58,$A2,$FF | |||
| C3A0 | DEFB $01,$FF,$05,$05,$20,$20,$40,$E0 | Object 68: gollum (strength 32, defence 64) | ||
| C3A8 | DEFB $FD,$82,$00,$00,$00,$00,$00,$00 | |||
| C3B0 | DEFB $11,$FF | |||
| C3B2 | DEFB $01,$FF,$30,$10,$10,$60,$60,$E0 | Object 70: bard (strength 96, defence 96) | ||
| C3BA | DEFB $80,$80,$00,$00,$00,$00,$00,$00 | |||
| C3C2 | DEFB $23,$FF | |||
| C3C4 | DEFB $01,$46,$05,$03,$00,$10,$10,$80 | Object 25: bow (strength 16, defence 16) | ||
| C3CC | DEFB $C3,$10,$00,$00,$00,$00,$00,$00 | |||
| C3D4 | DEFB $23,$0B,$57,$92,$FF | |||
| C3D9 | DEFB $01,$46,$02,$01,$00,$10,$10,$80 | Object 26: strong arrow (strength 16, defence 16) | ||
| C3E1 | DEFB $6B,$10,$68,$06,$00,$00,$00,$00 | |||
| C3E9 | DEFB $23,$0B,$57,$92,$FF | |||
| C3EE | DEFB $02,$FF,$60,$FF,$80,$70,$70,$80 | Object 27: window (strength 112, defence 112) | ||
| C3F6 | DEFB $90,$07,$00,$00,$00,$00,$00,$00 | |||
| C3FE | DEFB $0D,$12,$1E,$78,$A6,$0B,$78,$A6 | |||
| C406 | DEFB $10,$55,$A6,$0C,$55,$A6,$18,$78 | |||
| C40E | DEFB $A6,$FF | |||
| C410 | DEFB $02,$FF,$05,$05,$00,$80,$80,$94 | Object 28: torch (strength 128, defence 128) | ||
| C418 | DEFB $DB,$16,$00,$00,$00,$00,$00,$00 | |||
| C420 | DEFB $10,$1E,$FF | |||
| C423 | DEFB $01,$FF,$65,$65,$00,$00,$00,$80 | Object 29: sand (strength 0, defence 0) | ||
| C42B | DEFB $80,$35,$00,$00,$00,$00,$00,$00 | |||
| C433 | DEFB $0D,$39,$CF,$8F,$11,$B9,$91,$FF | |||
| C43B | DEFB $01,$1D,$FF,$FF,$03,$80,$80,$81 | Object 30: trap door (strength 128, defence 128) | ||
| C443 | DEFB $C4,$01,$E4,$06,$00,$00,$00,$00 | |||
| C44B | DEFB $0D,$0B,$57,$92,$26,$88,$A2,$10 | |||
| C453 | DEFB $78,$90,$FF | |||
| C456 | DEFB $01,$1E,$FF,$FF,$00,$00,$00,$A0 | Object 31: goblins cache (strength 0, defence 0) | ||
| C45E | DEFB $E2,$00,$EC,$02,$00,$00,$00,$00 | |||
| C466 | DEFB $0D,$11,$B9,$91,$14,$75,$8C,$FF | |||
| C46E | DEFB $01,$FF,$FF,$FF,$02,$00,$00,$80 | Object 32: heavy curtain (strength 0, defence 0) | ||
| C476 | DEFB $6A,$11,$2B,$03,$00,$00,$00,$00 | |||
| C47E | DEFB $16,$10,$78,$90,$0C,$A2,$90,$FF | |||
| C486 | DEFB $01,$24,$FF,$FF,$00,$00,$00,$80 | Object 33: large cupboard (strength 0, defence 0) | ||
| C48E | DEFB $5B,$11,$C3,$03,$00,$00,$00,$00 | |||
| C496 | DEFB $16,$10,$78,$90,$0C,$A2,$90,$11 | |||
| C49E | DEFB $B9,$91,$14,$75,$8C,$0B,$57,$92 | |||
| C4A6 | DEFB $FF | |||
| C4A7 | DEFB $01,$21,$05,$05,$00,$01,$00,$80 | Object 34: food (strength 1, defence 0) | ||
| C4AF | DEFB $8F,$32,$00,$00,$00,$00,$00,$00 | |||
| C4B7 | DEFB $16,$1B,$1F,$92,$FF | |||
| C4BC | DEFB $01,$FF,$20,$20,$00,$05,$05,$80 | Object 35: valuable treasure (strength 5, defence 5) | ||
| C4C4 | DEFB $E8,$06,$39,$07,$00,$00,$00,$00 | |||
| C4CC | DEFB $29,$FF | |||
| C4CE | DEFB $01,$20,$FF,$FF,$00,$00,$00,$A0 | Object 36: wall (strength 0, defence 0) | ||
| C4D6 | DEFB $5E,$17,$00,$00,$00,$00,$00,$00 | |||
| C4DE | DEFB $16,$11,$00,$00,$FF | |||
| C4E3 | DEFB $01,$FF,$40,$FF,$00,$00,$00,$80 | Object 37: wooden chest (strength 0, defence 0) | ||
| C4EB | DEFB $22,$01,$A6,$07,$00,$00,$00,$00 | |||
| C4F3 | DEFB $01,$10,$78,$90,$0C,$A2,$90,$11 | |||
| C4FB | DEFB $B9,$91,$0E,$B9,$91,$14,$75,$8C | |||
| C503 | DEFB $0B,$57,$92,$36,$86,$A4,$FF | |||
| C50A | DEFB $01,$FF,$40,$FF,$00,$00,$00,$A0 | Object 41: wooden boat (strength 0, defence 0) | ||
| C512 | DEFB $B8,$00,$A6,$07,$00,$00,$00,$00 | |||
| C51A | DEFB $43,$11,$B9,$91,$0E,$B9,$91,$14 | |||
| C522 | DEFB $75,$8C,$0B,$57,$92,$36,$86,$A4 | |||
| C52A | DEFB $00,$92,$A7,$FF | |||
| C52E | DEFB $01,$FF,$90,$90,$00,$A0,$A0,$E0 | Object 71: hideous troll (strength 160, defence 160) | ||
| C536 | DEFB $FC,$06,$3B,$03,$00,$00,$00,$00 | |||
| C53E | DEFB $05,$FF | |||
| C540 | DEFB $01,$FF,$90,$90,$00,$A0,$A0,$E0 | Object 72: vicious troll (strength 160, defence 160) | ||
| C548 | DEFB $FC,$06,$45,$07,$00,$00,$00,$00 | |||
| C550 | DEFB $05,$FF | |||
| C552 | DEFB $01,$FF,$05,$05,$00,$01,$00,$80 | Object 38: lunch (strength 1, defence 0) | ||
| C55A | DEFB $23,$34,$00,$00,$00,$00,$00,$00 | |||
| C562 | DEFB $00,$1B,$1F,$92,$FF | |||
| C567 | DEFB $02,$FF,$90,$FF,$00,$00,$00,$80 | Object 39: strong portcullis (strength 0, defence 0) | ||
| C56F | DEFB $F5,$04,$68,$06,$00,$00,$00,$00 | |||
| C577 | DEFB $21,$22,$1E,$9D,$8E,$FF | |||
| C57D | DEFB $01,$FF,$FE,$FE,$00,$FF,$FF,$80 | Object 40: stone (strength 255, defence 255) | ||
| C585 | DEFB $45,$36,$00,$00,$00,$00,$00,$00 | |||
| C58D | DEFB $2F,$FF | |||
| C58F | DEFB $01,$FF,$40,$30,$20,$48,$60,$E0 | Object 61: nasty goblin (strength 72, defence 96) | ||
| C597 | DEFB $E6,$02,$6E,$04,$00,$00,$00,$00 | |||
| C59F | DEFB $0F,$0F,$DB,$90,$00,$6A,$A3,$FF | |||
| C5A7 | DEFB $01,$FF,$40,$30,$20,$48,$60,$E0 | Object 69: hideous goblin (strength 72, defence 96) | ||
| C5AF | DEFB $E6,$02,$3B,$03,$00,$00,$00,$00 | |||
| C5B7 | DEFB $3A,$0F,$DB,$90,$00,$6A,$A3,$FF | |||
| C5BF | DEFB $01,$FF,$40,$30,$20,$48,$60,$E0 | Object 73: horrible goblin (strength 72, defence 96) | ||
| C5C7 | DEFB $E6,$02,$65,$03,$00,$00,$00,$00 | |||
| C5CF | DEFB $12,$0F,$DB,$90,$00,$6A,$A3,$FF | |||
| C5D7 | DEFB $01,$FF,$40,$30,$20,$48,$60,$E0 | Object 74: mean goblin (strength 72, defence 96) | ||
| C5DF | DEFB $E6,$02,$38,$04,$00,$00,$00,$00 | |||
| C5E7 | DEFB $38,$0F,$DB,$90,$00,$6A,$A3,$FF | |||
| C5EF | DEFB $01,$FF,$40,$30,$20,$48,$60,$E0 | Object 75: vicious goblin (strength 72, defence 96) | ||
| C5F7 | DEFB $E6,$02,$45,$07,$00,$00,$00,$00 | |||
| C5FF | DEFB $40,$0F,$DB,$90,$00,$6A,$A3,$FF | |||
| C607 | DEFB $01,$FF,$40,$30,$20,$48,$60,$E0 | Object 76: disgusting goblin (strength 72, defence 96) | ||
| C60F | DEFB $E6,$02,$B6,$01,$00,$00,$00,$00 | |||
| C617 | DEFB $10,$0F,$DB,$90,$00,$6A,$A3,$FF | |||
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