Prev: C00B Up: Map Next: C67D
C61F: Default action handlers
3-byte entries: an action number (see AA47) and the routine that carries it out when the object involved has no handler of its own (946F). Terminated by $FF at C67C.
Action Handler
1-10 (movement) 8D19
13 DROP 8C45
15 ATTACK 90DB
19 TAKE, 59 CARRY 8CC8
23 LOOK 8C2D
26 INVENTORY 9055
28 EXAMINE 9344
29 GIVE TO 9308
31 ENTER, 32 GO INTO 8F37
36 RUN 8F17
39 FOLLOW 8F40
42 THROW AT 8F5F
45 BURN A232
46 TIE TO A178
48 CAPTURE A316
51 UNTIE A1E4
53 TALK TO 8F9E
55 CLIMB OUT OF A468
58 SHOOT 8FE0
0 9A5D
Actions with no entry here and no object handler (OPEN, CLOSE, EAT and so on) can only be done to objects that provide a handler; otherwise the game says "I cannot do that".
C61F DEFB $01,$19,$8D,$02,$19,$8D,$03,$19
C627 DEFB $8D,$04,$19,$8D,$05,$19,$8D,$06
C62F DEFB $19,$8D,$07,$19,$8D,$08,$19,$8D
C637 DEFB $09,$19,$8D,$0A,$19,$8D,$13,$C8
C63F DEFB $8C,$0D,$45,$8C,$0F,$DB,$90,$17
C647 DEFB $2D,$8C,$1A,$55,$90,$1C,$44,$93
C64F DEFB $1D,$08,$93,$1F,$37,$8F,$20,$37
C657 DEFB $8F,$24,$17,$8F,$27,$40,$8F,$2A
C65F DEFB $5F,$8F,$30,$16,$A3,$00,$5D,$9A
C667 DEFB $33,$E4,$A1,$2E,$78,$A1,$2D,$32
C66F DEFB $A2,$35,$9E,$8F,$3A,$E0,$8F,$3B
C677 DEFB $C8,$8C,$37,$68,$A4
C67C DEFB $FF End marker
Prev: C00B Up: Map Next: C67D