| The Hobbit (v1.0) | Routines |
| Prev: A5D5 | Up: Map | Next: A614 |
|
Finds an exit of the actor's room by way of the variant search at 9E6E and, if there is one, removes its three bytes, presumably meaning to seal up a way through once something (perhaps the boat) is no longer there to use. But nothing in the game calls it: it is not wired into any object's handler list, any room-entry handler, or any timer, and no other routine calls or jumps to it. Like A0DE, it appears to be leftover or abandoned code.
|
||||
| A600 | CALL $9E6E | Find the exit that passes through the target (presumably meant to be the boat) | ||
| A603 | CP $FF | Is there no such exit? | ||
| A605 | RET Z | If so, there is nothing to do | ||
| A606 | SUB A | Clear the exit's three bytes - sealing up the way, presumably once the boat is no longer there | ||
| A607 | LD (IX+$00),$00 | |||
| A60B | LD (IX+$01),$00 | |||
| A60F | LD (IX+$02),$00 | |||
| A613 | RET | (This routine is never actually called by anything in the game - see the note above) | ||
| Prev: A5D5 | Up: Map | Next: A614 |