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C6FD: Hidden routes
Six bytes per entry, one chosen at random by 970B: the room, the address of an exit in that room's record, and the three bytes of the exit (direction, door, destination), which are blanked out at the start of the game and restored when Elrond reads the map (A6B8). Terminated by $FF. The code counts entries from C6F7, six bytes earlier, so the first entry here is number 1.
C6FD DEFB $16,$02,$BC,$01,$00,$31 Beorn's house: north to the great river
C703 DEFB $18,$16,$BC,$03,$00,$19 Forest gate: east to the bewitched gloomy place
C709 DEFB $15,$E8,$BB,$04,$00,$14 Treeless opening: west to the goblins' outside gate
C70F DEFB $22,$D2,$BC,$03,$00,$23 Long lake: east to lake town
C715 DEFB $0A,$FA,$B9,$03,$00,$0B Misty mountain: east to the narrow place
C71B DEFB $FF End marker
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