Every object that is not a character, with its starting position and values, from the object records at C00B. 'Places' lists the room (or rooms, for doors and rivers that belong to two or more places) the object is in; 'Held by' is the object or character holding it. The last column lists the actions the object has its own handlers for; anything else falls back on the default handlers (C61F).

No.ObjectPlacesHeld bySizeWeightStrengthDefenceFlagsOwn handlers
1heavy rock door7 trolls cave,6 trolls path-2552550144lockedSTRIKE (9257), CLOSE (90A2), OPEN (9078), LOOK THROUGH (8E4E), GO THROUGH (8E9D), LOCK (A268), UNLOCK (A268), THROW THROUGH (9404)
2small curious key13 goblins dungeongoblins cache0000--
3curious map1 tunnel like hallgandalf2002-EXAMINE (A6B8)
4large key5 trolls clearinghideous troll1100--
5round green door1 tunnel like hall,4 lonelands-255255016-STRIKE (9257), CLOSE (90A2), OPEN (9078), LOOK THROUGH (8E4E), GO THROUGH (8E9D), LOCK (A288), UNLOCK (A288), THROW THROUGH (9404)
6small insignificant crack14 large dry cave,15 dark stuffy passage-2552552550-OPEN (A298), CLOSE (90A2), GO THROUGH (8E9D), LOOK THROUGH (8E4E)
7spider web26 spider threads place,28 levelled elvish clearing,27 smothering forest,29 deep bog,50 green forest-160806464-STRIKE (9257), GO THROUGH (8E9D)
8red door31 dark dungeon,30 elvenkings great halls,32 elvenkings cellar-25525500lockedOPEN (9078), CLOSE (90A2), LOOK THROUGH (8E4E), GO THROUGH (8E9D), LOCK (A264), UNLOCK (A264), THROW THROUGH (9404)
9fast black river66 west bank,67 east bank,25 bewitched gloomy place-25525500pours fullPUT IN (9392), DROP IN (9392), LOOK ACROSS (8E5A), SWIM (A240)
10goblins back door19 inside goblins gate,20 outside goblins gate-642558080-OPEN (9078), CLOSE (90A2), STRIKE (9257), LOOK THROUGH (8E4E), GO THROUGH (8E9D), THROW THROUGH (9404)
11mountains side door42 sidedoor,43 smooth straight passage-25525500lockedCLOSE (90A2), UNLOCK (A260), GO THROUGH (8E9D), LOOK THROUGH (8E4E), THROW THROUGH (9404)
12large trap door32 elvenkings cellar,33 forestriver-255255048-OPEN (A577), CLOSE (A577), STRIKE (9257), LOOK THROUGH (8E4E), GO THROUGH (8E9D), THROW THROUGH (9404)
13magic door30 elvenkings great halls,28 levelled elvish clearing-255255255255-GO THROUGH (8E9D), LOOK THROUGH (8E4E), THROW THROUGH (9404), EXAMINE (A614)
14short strong sword7 trolls cave-3464128full onSTRIKE (9257)
15red key32 elvenkings cellarbutler2222--
16valuable golden ring61 dark stuffy passage-002550-WEAR (A2C0), TAKE OFF (A2EC)
17goblins door16 big goblins cavern,13 goblins dungeon-255255255255-OPEN (A3E7), CLOSE (90A2), GO THROUGH (8E9D), LOOK THROUGH (8E4E), THROW THROUGH (9404)
18rope7 trolls cave-22325-THROW ACROSS (A708), TIE TO (A178), PULL (A76A)
19barrel32 elvenkings cellar-3233232fullOPEN (9078), CLOSE (90A2), PUT IN (91B9), FILL (8ED3), EMPTY (936E), JUMP ONTO (A91B), CLIMB INTO (A486), STRIKE (9257)
20wine32 elvenkings cellarbarrel31500poursDRINK (9206)
21waternowhere (location 0)-31500poursDRINK (9206)
22black waternowhere (location 0)-31500poursDRINK (A258)
23water8 running river,33 forestriver,34 long lake,36 running river,49 great river,45 waterfall,17 deep dark lake,23 forestriver-0500poursDRINK (A174)
24black water25 bewitched gloomy place,66 west bank,67 east bank-31500poursDRINK (A258)
25bow35 lake townbard531616-STRIKE (9257)
26strong arrow35 lake townbard211616-STRIKE (9257)
27window13 goblins dungeon,18 dark winding passage-96255112112-GO THROUGH (A678), STRIKE (A678), OPEN (A655), CLOSE (A655), LOOK THROUGH (A678)
28torch16 big goblins cavern,30 elvenkings great halls-55128128full on-
29sand13 goblins dungeon-10110100-DIG (8FCF), PUT IN (91B9)
30trap door13 goblins dungeonsand255255128128lockedSTRIKE (9257), UNLOCK (A288), OPEN (9078)
31goblins cache13 goblins dungeontrap door25525500openPUT IN (91B9), TAKE OUT OF (8C75)
32heavy curtain22 beorns house-25525500-OPEN (9078), CLOSE (90A2)
33large cupboard22 beorns housewall25525500-OPEN (9078), CLOSE (90A2), PUT IN (91B9), TAKE OUT OF (8C75), STRIKE (9257)
34food22 beorns houselarge cupboard5510-EAT (921F)
35valuable treasure41 lower halls-323255--
36wall22 beorns househeavy curtain25525500open-
37wooden chest1 tunnel like hall-6425500-OPEN (9078), CLOSE (90A2), PUT IN (91B9), DROP IN (91B9), TAKE OUT OF (8C75), STRIKE (9257), CLIMB INTO (A486)
38lunchnowhere (location 0)-5510-EAT (921F)
39strong portcullis33 forestriver,34 long lake-14425500-GO THROUGH (8E9D)
40stone47 empty place-254254255255--
41wooden boat67 east bank-6425500openPUT IN (91B9), DROP IN (91B9), TAKE OUT OF (8C75), STRIKE (9257), CLIMB INTO (A486)
42fast river23 forestriver,33 forestriver-25525500pours fullPUT IN (9392), DROP IN (9392), LOOK ACROSS (8E5A), SWIM (A1FD)
43golden key79 deep misty valley-0000--

What the numbers mean

Size (byte 2) is how much room the object takes up in a container (91B9) or a room, or when passing through a doorway; for a container it is also how much it can hold. Weight (byte 3) decides whether it can be lifted (8C86). A size and weight of 255 marks a fixture - doors, the cupboard, the curtain - that can never be picked up. The stone (254) is too heavy for anyone except the wood elf (capacity 255).

Strength and defence matter when the object is used as a weapon or is broken (90DB, 9257): the sword (64/128) is the best weapon; the bow and arrow are weak as clubs (16/16) but deadly when SHOT (8FE0); doors with a defence of 0 cannot be broken at all.

Flags (byte 7): locked, pours (a liquid: it can be drunk or poured, and evaporates if dropped), full, broken, on (the sword glows, 954D; the torches burn), open. Every object starts visible except the side door of the Lonely Mountain, which only appears now and then (A985).

Byte 4 (not shown) says how an object's contents are described (9F89): in (0), on (1), behind (2), under (3) or tied to (4) - 'behind the heavy curtain there is a wall', 'under the trap door there is the goblins cache'. Bit 7 is set for the window, which Bilbo cannot climb through unaided (A678).

Notes

Objects 21, 22 and 38 start at location 0, which is nowhere: they are spares. The water and black water are brought into play when a container is filled from a river (8ED3), and the lunch when Elrond hands it over (A8D9).

The small curious key is hidden three deep in the goblins' dungeon: inside the goblins' cache, which is under a trap door, which is buried in the sand. DIG opens the sand (8FCF). The trap door is locked, and its UNLOCK handler (at A288 in A26A) always answers 'the key does not fit this lock', so the only way in is to break it.

The round green door's LOCK and UNLOCK handlers give the same 'does not fit' reply: Bag End's front door cannot be locked or unlocked with any key.

The golden key (object 43) lies in the deep misty valley (room 79), at the end of a dead-end path. No lock in the game accepts it - the key check (A26A) only knows the small curious key, the large key and the red key - so it opens nothing.