| The Hobbit (v1.0) | Objects |
Every object that is not a character, with its starting position and values, from the object records at C00B. 'Places' lists the room (or rooms, for doors and rivers that belong to two or more places) the object is in; 'Held by' is the object or character holding it. The last column lists the actions the object has its own handlers for; anything else falls back on the default handlers (C61F).
| No. | Object | Places | Held by | Size | Weight | Strength | Defence | Flags | Own handlers |
|---|---|---|---|---|---|---|---|---|---|
| 1 | heavy rock door | 7 trolls cave,6 trolls path | - | 255 | 255 | 0 | 144 | locked | STRIKE (9257), CLOSE (90A2), OPEN (9078), LOOK THROUGH (8E4E), GO THROUGH (8E9D), LOCK (A268), UNLOCK (A268), THROW THROUGH (9404) |
| 2 | small curious key | 13 goblins dungeon | goblins cache | 0 | 0 | 0 | 0 | - | - |
| 3 | curious map | 1 tunnel like hall | gandalf | 2 | 0 | 0 | 2 | - | EXAMINE (A6B8) |
| 4 | large key | 5 trolls clearing | hideous troll | 1 | 1 | 0 | 0 | - | - |
| 5 | round green door | 1 tunnel like hall,4 lonelands | - | 255 | 255 | 0 | 16 | - | STRIKE (9257), CLOSE (90A2), OPEN (9078), LOOK THROUGH (8E4E), GO THROUGH (8E9D), LOCK (A288), UNLOCK (A288), THROW THROUGH (9404) |
| 6 | small insignificant crack | 14 large dry cave,15 dark stuffy passage | - | 255 | 255 | 255 | 0 | - | OPEN (A298), CLOSE (90A2), GO THROUGH (8E9D), LOOK THROUGH (8E4E) |
| 7 | spider web | 26 spider threads place,28 levelled elvish clearing,27 smothering forest,29 deep bog,50 green forest | - | 160 | 80 | 64 | 64 | - | STRIKE (9257), GO THROUGH (8E9D) |
| 8 | red door | 31 dark dungeon,30 elvenkings great halls,32 elvenkings cellar | - | 255 | 255 | 0 | 0 | locked | OPEN (9078), CLOSE (90A2), LOOK THROUGH (8E4E), GO THROUGH (8E9D), LOCK (A264), UNLOCK (A264), THROW THROUGH (9404) |
| 9 | fast black river | 66 west bank,67 east bank,25 bewitched gloomy place | - | 255 | 255 | 0 | 0 | pours full | PUT IN (9392), DROP IN (9392), LOOK ACROSS (8E5A), SWIM (A240) |
| 10 | goblins back door | 19 inside goblins gate,20 outside goblins gate | - | 64 | 255 | 80 | 80 | - | OPEN (9078), CLOSE (90A2), STRIKE (9257), LOOK THROUGH (8E4E), GO THROUGH (8E9D), THROW THROUGH (9404) |
| 11 | mountains side door | 42 sidedoor,43 smooth straight passage | - | 255 | 255 | 0 | 0 | locked | CLOSE (90A2), UNLOCK (A260), GO THROUGH (8E9D), LOOK THROUGH (8E4E), THROW THROUGH (9404) |
| 12 | large trap door | 32 elvenkings cellar,33 forestriver | - | 255 | 255 | 0 | 48 | - | OPEN (A577), CLOSE (A577), STRIKE (9257), LOOK THROUGH (8E4E), GO THROUGH (8E9D), THROW THROUGH (9404) |
| 13 | magic door | 30 elvenkings great halls,28 levelled elvish clearing | - | 255 | 255 | 255 | 255 | - | GO THROUGH (8E9D), LOOK THROUGH (8E4E), THROW THROUGH (9404), EXAMINE (A614) |
| 14 | short strong sword | 7 trolls cave | - | 3 | 4 | 64 | 128 | full on | STRIKE (9257) |
| 15 | red key | 32 elvenkings cellar | butler | 2 | 2 | 2 | 2 | - | - |
| 16 | valuable golden ring | 61 dark stuffy passage | - | 0 | 0 | 255 | 0 | - | WEAR (A2C0), TAKE OFF (A2EC) |
| 17 | goblins door | 16 big goblins cavern,13 goblins dungeon | - | 255 | 255 | 255 | 255 | - | OPEN (A3E7), CLOSE (90A2), GO THROUGH (8E9D), LOOK THROUGH (8E4E), THROW THROUGH (9404) |
| 18 | rope | 7 trolls cave | - | 2 | 2 | 32 | 5 | - | THROW ACROSS (A708), TIE TO (A178), PULL (A76A) |
| 19 | barrel | 32 elvenkings cellar | - | 32 | 3 | 32 | 32 | full | OPEN (9078), CLOSE (90A2), PUT IN (91B9), FILL (8ED3), EMPTY (936E), JUMP ONTO (A91B), CLIMB INTO (A486), STRIKE (9257) |
| 20 | wine | 32 elvenkings cellar | barrel | 31 | 5 | 0 | 0 | pours | DRINK (9206) |
| 21 | water | nowhere (location 0) | - | 31 | 5 | 0 | 0 | pours | DRINK (9206) |
| 22 | black water | nowhere (location 0) | - | 31 | 5 | 0 | 0 | pours | DRINK (A258) |
| 23 | water | 8 running river,33 forestriver,34 long lake,36 running river,49 great river,45 waterfall,17 deep dark lake,23 forestriver | - | 0 | 5 | 0 | 0 | pours | DRINK (A174) |
| 24 | black water | 25 bewitched gloomy place,66 west bank,67 east bank | - | 31 | 5 | 0 | 0 | pours | DRINK (A258) |
| 25 | bow | 35 lake town | bard | 5 | 3 | 16 | 16 | - | STRIKE (9257) |
| 26 | strong arrow | 35 lake town | bard | 2 | 1 | 16 | 16 | - | STRIKE (9257) |
| 27 | window | 13 goblins dungeon,18 dark winding passage | - | 96 | 255 | 112 | 112 | - | GO THROUGH (A678), STRIKE (A678), OPEN (A655), CLOSE (A655), LOOK THROUGH (A678) |
| 28 | torch | 16 big goblins cavern,30 elvenkings great halls | - | 5 | 5 | 128 | 128 | full on | - |
| 29 | sand | 13 goblins dungeon | - | 101 | 101 | 0 | 0 | - | DIG (8FCF), PUT IN (91B9) |
| 30 | trap door | 13 goblins dungeon | sand | 255 | 255 | 128 | 128 | locked | STRIKE (9257), UNLOCK (A288), OPEN (9078) |
| 31 | goblins cache | 13 goblins dungeon | trap door | 255 | 255 | 0 | 0 | open | PUT IN (91B9), TAKE OUT OF (8C75) |
| 32 | heavy curtain | 22 beorns house | - | 255 | 255 | 0 | 0 | - | OPEN (9078), CLOSE (90A2) |
| 33 | large cupboard | 22 beorns house | wall | 255 | 255 | 0 | 0 | - | OPEN (9078), CLOSE (90A2), PUT IN (91B9), TAKE OUT OF (8C75), STRIKE (9257) |
| 34 | food | 22 beorns house | large cupboard | 5 | 5 | 1 | 0 | - | EAT (921F) |
| 35 | valuable treasure | 41 lower halls | - | 32 | 32 | 5 | 5 | - | - |
| 36 | wall | 22 beorns house | heavy curtain | 255 | 255 | 0 | 0 | open | - |
| 37 | wooden chest | 1 tunnel like hall | - | 64 | 255 | 0 | 0 | - | OPEN (9078), CLOSE (90A2), PUT IN (91B9), DROP IN (91B9), TAKE OUT OF (8C75), STRIKE (9257), CLIMB INTO (A486) |
| 38 | lunch | nowhere (location 0) | - | 5 | 5 | 1 | 0 | - | EAT (921F) |
| 39 | strong portcullis | 33 forestriver,34 long lake | - | 144 | 255 | 0 | 0 | - | GO THROUGH (8E9D) |
| 40 | stone | 47 empty place | - | 254 | 254 | 255 | 255 | - | - |
| 41 | wooden boat | 67 east bank | - | 64 | 255 | 0 | 0 | open | PUT IN (91B9), DROP IN (91B9), TAKE OUT OF (8C75), STRIKE (9257), CLIMB INTO (A486) |
| 42 | fast river | 23 forestriver,33 forestriver | - | 255 | 255 | 0 | 0 | pours full | PUT IN (9392), DROP IN (9392), LOOK ACROSS (8E5A), SWIM (A1FD) |
| 43 | golden key | 79 deep misty valley | - | 0 | 0 | 0 | 0 | - | - |
Size (byte 2) is how much room the object takes up in a container (91B9) or a room, or when passing through a doorway; for a container it is also how much it can hold. Weight (byte 3) decides whether it can be lifted (8C86). A size and weight of 255 marks a fixture - doors, the cupboard, the curtain - that can never be picked up. The stone (254) is too heavy for anyone except the wood elf (capacity 255).
Strength and defence matter when the object is used as a weapon or is broken (90DB, 9257): the sword (64/128) is the best weapon; the bow and arrow are weak as clubs (16/16) but deadly when SHOT (8FE0); doors with a defence of 0 cannot be broken at all.
Flags (byte 7): locked, pours (a liquid: it can be drunk or poured, and evaporates if dropped), full, broken, on (the sword glows, 954D; the torches burn), open. Every object starts visible except the side door of the Lonely Mountain, which only appears now and then (A985).
Byte 4 (not shown) says how an object's contents are described (9F89): in (0), on (1), behind (2), under (3) or tied to (4) - 'behind the heavy curtain there is a wall', 'under the trap door there is the goblins cache'. Bit 7 is set for the window, which Bilbo cannot climb through unaided (A678).
Objects 21, 22 and 38 start at location 0, which is nowhere: they are spares. The water and black water are brought into play when a container is filled from a river (8ED3), and the lunch when Elrond hands it over (A8D9).
The small curious key is hidden three deep in the goblins' dungeon: inside the goblins' cache, which is under a trap door, which is buried in the sand. DIG opens the sand (8FCF). The trap door is locked, and its UNLOCK handler (at A288 in A26A) always answers 'the key does not fit this lock', so the only way in is to break it.
The round green door's LOCK and UNLOCK handlers give the same 'does not fit' reply: Bag End's front door cannot be locked or unlocked with any key.
The golden key (object 43) lies in the deep misty valley (room 79), at the end of a dead-end path. No lock in the game accepts it - the key check (A26A) only knows the small curious key, the large key and the red key - so it opens nothing.