| The Hobbit (v1.0) | Game status buffer |
| Prev: AC71 | Up: Map | Next: B60F |
|
Working variables. Those identified so far:
The 28 bytes from B5DC are backed up to $5F00 at start-up and restored when the game restarts.
|
||||
| B5CB | DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | |||
| B5D8 | DEFB $00,$00 | Movement direction and other command variables | ||
| B5DA | DEFB $00 | Weapon object number | ||
| B5DB | DEFB $00 | Current actor | ||
| B5DC | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Backed-up variables (28 bytes) | ||
| B5E4 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B5EC | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B5F4 | DEFB $00,$00,$00,$FF | |||
| B5F8 | DEFB $00,$00,$00,$00,$0B,$C0 | Target, weapon and actor record addresses | ||
| B5FE | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Random seed and state | ||
| B606 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B60E | DEFB $00 | |||
| Prev: AC71 | Up: Map | Next: B60F |